Negotiated Project - Part 3
This is where I tried to move to somewhere more comfortable - the world of 3D and Unreal Engine 4. Instead of creating the scenes purely in UE4, I decided to use them to create a 'perspective reference' through a few low poly models. The only thing that makes these different is the camera angle and position of the assets.
I then had a bit of a crisis.
I then had a bit of a crisis.

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