Negotiated Project - Part 4

The mid-unit crisis.

I've written a lot about this already, but this is where I'm going to get most of it down. At this point in the project, I was conflicted. Very conflicted. I felt that I wasn't producing enough work, and that my work wasn't good enough. This happened, yes, about half-way through. You've seen how little work I've actually shown so far. I wasn't slacking, or at least wasn't trying to, but I just wasn't able to draw. At least, it felt like it. The amount of things I wanted to explore, the amount of stuff I wanted to draw, is a lot in volume, especially compared to how much I had produced at this point. But well, I felt I wasn't able to produce these to the quality I wanted to. It was frustrating. It still is.

Not only all that, but I felt constrained. My Learning agreement had limited me to my platformer project, which that in itself, is meant to be a small, self contained level. With the way it was made, it doesn't feel like it could be expanded into a full game. It's a short experience, and that's that. With the main brief basically being 'expand your game through art as if it were a full game' didn't fit my game. This made me feel really, really limited.

After talking to Nigel (who is very tolerant of me, and really knows how to deal with me. Thanks Nigel, you've helped more than you realize), he said I should just drop it and do what I want. If it wasn't working, do something else. Find what does work. So that's what I went to do.

Or at least, tried to do.

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