Negotiated Project - Part 7

I had the wave of Mecha inspiration, and then I didn't. I realized this was nowhere near relate-able to my Learning Agreement at all, and felt I should turn back to something that at least could be associated with it. I decided to go back to 3D models, and make a quarry. When I tried creating a full piece, though, I didn't end up going anywhere. It was just too big of a piece that I didn't have the time to create - or at least, that's how it felt. If I wanted it to look how I wanted, it would've taken a lot more time than I had with the speed I was working.


After this attempt (or what's left of it), I tried to go over to conventional drawing. I got an idea - a sprawling distant landscape, with a knight sitting on the edge of a cliff in awe as a large tsunami made of lava fell towards him. You can imagine the action, the feel and the... 'awesomeness' of this, right? The sense of scale as the knight is towered over by a tsunami of hot molten death. Well, the result was nowhere near that.

That's what I ended up with. Nothing like what I wanted or described. The most annoying part, I know HOW I could create the piece - but when it comes to drawing it, I just don't do it right. It's so frustrating. So much so and it's the problem I need to overcome - it certainly isn't something that's easy to overcome, either.

Oh, and Nigel gave some feedback on this piece that seems obvious now that I think of it. Since Lava is well, hot, the yellow would be on the inside, with the red being on the edge/end of the tsunami, since more heat is concentrated on the inside. That's why this piece feels off, but even the fundamentals of how I drew it, like the perspective and the rocks, are off as well. With the time I had left, it was best to just leave it and move on.

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